I have a YouTube channel where I share breakdowns of mostly mobile games.
ShortGameThoughts.com is the URL.
I also have a blog just for those game deconstructions here.
Apparently my domain was not renewed on time. I had to pay a ransom to basically get it back, and all the word press data was lost. Doh.
So now I am re-thinking my entire social media strategy. I started a new site ShortProof.com to basically cover all the stuff I do in Indie Gaming.
And I made a new Twitter handle @ShortProof to match.
I may recreate some of the content that was on here, and keep this for more serious blogging matters. Or I may not. I haven’t been serious into blogging for a couple of years. But people still read some of that stuff, and reached out to me through it. So I don’t really want it to just go away, but you never know.
I’m in a career transition right now. I still work for Microsoft, but I am no longer in Engineering. I am partner facing, and not primarily working on technical work right now. I am doing more business, contracts, and work to help partners succeed. Some of that is technical, but most of our partners have their tech worked out. It is all the other stuff they need help with, and I find that interesting.
Running my own companies in the past I always viewed all this non-tech stuff as evil that just had to get done. Now I actually find that you need to be technical to handle all the problems of these partners, but not the day to day writing code type. You need to understand their tech, and where they are going. But you need to understand the business model and the hurdles their tech are going to cause. Things like license problems (dongles anyone?), activations, open source software, etc. All these change how you compensate your sales people. And that in turn changes how you interact with consulting shops, systems integrators, etc. It is a complex dance, and I have been doing for the better part of 20 years.
So now that I do that full time, the code I tend to write these days is just for me. And for the past six months or so that has been small indie games that I enjoy making and publishing (mostly for mobile). I find that space to still really intrigue me and it is just fun for me.
Like a hobby fun. I have ZERO plans to go back to the high stress world of AAA games like I did a long time ago. From what I hear from people that world hasn’t changed that much. If anything it is worse because the tools are so much better. I will stay on the outside, just having my hobby and enjoying myself. I teach game design, game theory, game incentives, and game monetization at code camps and Microsoft Garage after hours. But I don’t want to do that full time. No thanks.
Just going to have some fun for a while, and focus on helping partners with the “rest” of the software business problems.